Approximating Polygonal Objects by Deformable Smooth Surfaces
نویسندگان
چکیده
We propose a method to approximate a polygonal object by a deformable smooth surface, namely the t-skin defined by Edelsbrunner [5] for all 0 < t < 1. We guarantee that they are homeomorphic and their Hausdorff distance is at most > 0. This construction make it possible for fully automatic, smooth and robust deformation between two polygonal objects with different topologies. En route to our results, we also give an approximation of a polygonal object with a union of balls, which is a straightforward modification of our earlier work [4].
منابع مشابه
Approximating polyhedral objects with deformable smooth surfaces
We propose a method to approximate a polyhedral object with a deformable smooth surface, namely the t-skin defined by Edelsbrunner for all 0 < t < 1. We guarantee that they are homeomorphic and their Hausdorff distance is at most ε > 0. This construction makes it possible for fully automatic, smooth and robust deformation between two polyhedral objects with different topologies. En route to our...
متن کاملProgress in arbitrary topology deformable surfaces
Most deformable surfaces used in computer vision are restricted to a simple underlying mesh topology. This is a considerable limitation when dealing with complicated objects whose topology is not known in advance. In previous work we introduced a deformable surface that can take on arbitrary topology while maintaining geometric continuity throughout. In this paper we present some recent advance...
متن کاملOn Improved Deformable Template Matching For Polygonal Objects
In this paper, an improvement of deformable template matching algorithm for polygonal objects in grayscale images using two-dimensional deformable templates along orthogonal curves is presented. In the process of pre-computing extensions of the deformable template along orthogonal curves, the novel matching approach incorporates adapting knowledge-specific template discretization techniques app...
متن کاملRay Tracing Non-Polygonal Objects: Implementation and Performance Analysis using Embree
Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterization techniques. However ray tracing provides the means to directly render such objects without the need to first convert into polygonal meshes. Since ray tracing can handle triangle meshes as well, the question of which method is most suitable in terms of performance, quality and memory usage is ad...
متن کاملInteraction of fluids with deformable solids
In this paper, we present a method for simulating the interaction of fluids with deformable solids. The method is designed for the use in interactive systems such as virtual surgery simulators where the real-time interplay of liquids and surrounding tissue is important. In computer graphics, a variety of techniques have been proposed to model liquids and deformable objects at interactive rates....
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2005